<queueballconfig>
<minfps value="15.0"/>			
<maxfps value="90.0"/>			
<recordstats value="1"/>		
<lives value="3"/>				
<extralifestart value="25000.0"/>	
<extralifestep value="50000.0"/>	
<extralifestepinc value="25000.0"/>	
<extralifestepmax value="500000.0"/>	
<balldsename value="LB_Balls.xml"/>
<ballsize value="190.0"/>
<launcherdsename value="LB_Launcher.xml"/>
<launcherballspeed value="10000.0"/>
<eaterdsename value="LB_Eater.xml"/>
<ballscore value="10"/>
<comboscorebase value="150"/>	
<comboscoreinc value="150"/>	
<chainscorebase value="20"/>	
<chainscoreinc value="20"/>	
<speedquick value="350.0"/>
<speedreverse value="200.0"/>
<fireballcomboscore value="50.0"/>	

<powerupspawnpoll value="0.98"/>
<poweruprewindduration value="3.0"/>
<poweruprewindvelocity value="4.5"/>
<powerupfastforwardduration value="0.8"/>
<powerupfastforwardvelocity value="8.0"/>
<powerupstopduration value="3.5"/>
<powerupprecisionduration value="12.0"/>
<powerupwildcardduration value="0.1"/>

<intodanger value="0.85"/>	
<outofdanger value="0.75"/>	

<wowfactordecay value="75"/>
<wowfactordampdecay value="5"/>
<wowfactorpowerups value=" 50,  50,  50,  50,  50,  30,  21,  21,  21,  21,  21,  50,  50" />
<wowfactorcombo value="70"/>
<wowfactorchain value="25"/>
<wowfactorgap value="100"/>
<wowfactorstarbugcombo value="80"/>
<wowthresholds>
<wowthreshold>
<name value="WOW!"/>
<threshold value="50"/>
<fontname value="Display_Small"/>
</wowthreshold>
<wowthreshold>
<name value="ACE!"/>
<threshold value="150"/>
<fontname value="Display_Medium"/>
</wowthreshold>
<wowthreshold>
<name value="COOL!"/>
<threshold value="250"/>
<fontname value="Display_Large"/>
</wowthreshold>
<wowthreshold>
<name value="GREAT!"/>
<threshold value="400"/>
<fontname value="Display_Huge"/>
</wowthreshold>
<wowthreshold>
<name value="EXCELLENT!"/>
<threshold value="600"/>
<fontname value="Display_Huge"/>
</wowthreshold>
</wowthresholds>

<targetreachedspeedmultiplier value="1.15"/>		
<difficultyvariablequeue value="0.93"/>			
<difficultyvariablepowerups value="1.04"/>		

<powerupwarn value="4.0"/>	
<powerupflash value="0.125"/> 

<powerupcap value="5"/>		
<eaterflash value="0.75"/>	
<superbugspeed value="4200.0"/>	
<superbugheight value="390.0"/>	

<gapbonusmin value="30"/>	
<gapbonusmax value="300"/>	
<gapbonuswidthsmall value="2"/>	
<gapbonuswidthlarge value="15"/>	

<pathbonuspushertohead value="75"/>	
<pathbonusheadtoexit value="30"/>		
<targetscorerewindduration value="3.0"/>	

<powerupsbiascentre value="0.5, 0.5, 0.0, 1.0, 0.50, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.75, 0.75" /> 
<powerupsbiassigma value="1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0" /> 
<powerupsscore value="0.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 50.0, 0.0" /> 

<bonusscorecompletion value="1000"/>	
<bonusscoreperfect value="5000"/>	
<bonusscorepersecond value="200"/>	
<bonusroundscorepersecond value="750"/> 

<endless>	
<initialdifficultytime value="10.0"/>
<initialdifficultytimeinc value="10.0"/>
<initialquickpercentage value="50.0"/>
<initialchanceofsamecolour value="45.0"/>
<initialchanceofsamecolourdec value="4.0"/>
<initialspeedstart value="25.0"/>
<initialspeedend value="7.0"/>
<powerupsbefore value="25, 13, 20, 25, 20, 13, 00, 00, 00, 00, 00, 20, 30"/>
<powerupsafter value="50, 13, 20, 15, 150, 30, 00, 00, 00, 00, 00, 350, 30"/>
<initialpowerupsduration value="25.0"/>
<timeincsub value="30.0"/>
<timeincmultiplier value="0.02"/>
<difficultylevel5thball value="12"/>
<difficultylevel6thball value="27"/>
<powerupdurationdec value="0.4"/>
<powerupdurationmin value="12.0"/>
<chanceofsamecolourdecinc value="0.1"/>
<speedstartinc value="0.8"/>
<speedendinc value="0.2"/>
</endless>

<tip>
<level value="5"/>
<text value="You can stun Black Bugs by freeing the bugs right next to them."/>
</tip>
<tip>
<level value="8"/>
<text value="Use Right-Click to switch the color of bug you are about to launch."/>
</tip>
<tip>
<level value="20"/>
<text value="The bug colors are chosen randomly. Seriously, they're not picking on you."/>
</tip>
<tip>
<level value="2"/>
<text value="Score bonus points by freeing several groups in a row."/>
</tip>
<tip>
<level value="2"/>
<text value="Launch successfully through gaps in the chain to get an additional Gap bonus."/>
</tip>
<tip>
<level value="2"/>
<text value="Use your mouse cursor to aim exactly where you want the bugs to go."/>
</tip>
<tip>
<level value="7"/>
<text value="Go ballistic and you can get to bugs that are normally out of reach."/>
</tip>
<tip>
<level value="18"/>
<text value="You can use the Star Bug to collect other powerups - it can bust through almost anywhere."/>
</tip>
<tip>
<level value="2"/>
<text value="Watch the green progress bar - the Superbug comes out when you reach 100%."/>
</tip>
<tip>
<level value="5"/>
<text value="Wild Bugs are best placed between two different colors."/>
</tip>
<tip>
<level value="10"/>
<text value="If the current bug is no help, Right-Click the mouse to cycle to the next one."/>
</tip>
<tip>
<level value="8"/>
<text value="If the current bug is no help, you can often discard it by launching into an empty space."/>
</tip>
<tip>
<level value="15"/>
<text value="Look for pairs of colours in the chain. If there are no pairs, make some."/>
</tip>
<tip>
<level value="18"/>
<text value="Try pairing up single bugs before freeing them, to get a better bonus score."/>
</tip>
<tip>
<level value="1"/>
<text value="Buy low, sell high."/>
</tip>
<tip>
<level value="1"/>
<text value="Always floss after meals. Yes, that means you."/>
</tip>
<tip>
<level value="1"/>
<text value="Never hold a dust-buster and a cat at the same time."/>
</tip>
<tip>
<level value="1"/>
<text value="Never trust a dog to watch your food."/>
</tip>
<tip>
<level value="1"/>
<text value="Everything your mother ever warned you about is true."/>
</tip>
<tip>
<level value="1"/>
<text value="The journey of a thousand miles begins with a broken fan belt and a leaky tire."/>
</tip>
<tip>
<level value="1"/>
<text value="Always remember you're unique. Just like everyone else."/>
</tip>
<tip>
<level value="30"/>
<text value="Never argue with an idiot. They drag you down to their level and then beat you with experience."/>
</tip>
<tip>
<level value="1"/>
<text value="Never test the depth of the water with both feet."/>
</tip>
<tip>
<level value="1"/>
<text value="It is far more impressive when others discover your good qualities without your help."/>
</tip>
<tip>
<level value="20"/>
<text value="If you lend someone $20, and never see that person again, it was probably worth it."/>
</tip>
<tip>
<level value="15"/>
<text value="Some days you are the bug, some days you are the windshield."/>
</tip>
<tip>
<level value="1"/>
<text value="A closed mouth gathers no foot."/>
</tip>
<tip>
<level value="30"/>
<text value="A likely impossibility is always preferable to an unconvincing possibility."/>
</tip>
<tip>
<level value="1"/>
<text value="A shortcut is the longest path between two points."/>
</tip>
<tip>
<level value="1"/>
<text value="Ambition is a poor excuse for not having the good sense to be lazy."/>
</tip>
<tip>
<level value="1"/>
<text value="If you want your spouse to pay attention to every word you say, talk in your sleep."/>
</tip>
<tip>
<level value="1"/>
<text value="Anybody can win, unless there happens to be a second entry."/>
</tip>
<tip>
<level value="1"/>
<text value="Confidence is the feeling you have before you understand the situation."/>
</tip>
<tip>
<level value="5"/>
<text value="A king size waterbed holds enough water to fill your house 4 inches deep."/>
</tip>
<tip>
<level value="1"/>
<text value="A 3-year old's voice is louder than 200 adults in a crowded restaurant."/>
</tip>
<tip>
<level value="30"/>
<text value="When you hear the toilet flush and the words ''uh oh'', it's already too late."/>
</tip>
<tip>
<level value="5"/>
<text value="''Play-dough'' and ''microwave'' should not be used in the same sentence."/>
</tip>
<tip>
<level value="1"/>
<text value="Everything takes longer than you think it will."/>
</tip>
<tip>
<level value="1"/>
<text value="Genetics explain why you look like your father and if you don't, why you should."/>
</tip>
<tip>
<level value="1"/>
<text value="If you look like your passport photo you're not well enough to travel."/>
</tip>
<tip>
<level value="15"/>
<text value="How long a minute is depends on which side of the bathroom door you're on."/>
</tip>
<tip>
<level value="15"/>
<text value="If it jams, force it. If it breaks, it needed replacement anyway."/>
</tip>
<tip>
<level value="1"/>
<text value="Look under the sofa cushion; you will be surprised at what you find."/>
</tip>
<tip>
<level value="1"/>
<text value="Money will not buy happiness, but it will let you be unhappy in nice places."/>
</tip>
<tip>
<level value="1"/>
<text value="Never try to teach a pig to sing. It wastes your time and it bothers the pig."/>
</tip>
<tip>
<level value="10"/>
<text value="Never use a long word when a diminutive one will do."/>
</tip>
<tip>
<level value="1"/>
<text value="You are being watched. Cut out the hanky-panky for a few days..."/>
</tip>
<tip>
<level value="1"/>
<text value="The glass is either half full, half empty, or twice as big as it needs to be."/>
</tip>
<tip>
<level value="1"/>
<text value="A man's home is his castle, in a manor of speaking."/>
</tip>
<tip>
<level value="10"/>
<text value="Reading while sunbathing makes you well red."/>
</tip>
<tip>
<level value="1"/>
<text value="A chicken crossing the road is poultry in motion."/>
</tip>
<tip>
<level value="20"/>
<text value="If you don't pay your exorcist, you get repossessed."/>
</tip>
<tip>
<level value="1"/>
<text value="A photographic memory is no use if it's never developed."/>
</tip>
<tip>
<level value="20"/>
<text value="A midget fortune-teller who escapes from prison is a small medium at large."/>
</tip>
<tip>
<level value="1"/>
<text value="Once you've seen one shopping center, you've seen a mall."/>
</tip>
<tip>
<level value="1"/>
<text value="Bakers trade bread recipes on a knead-to-know basis."/>
</tip>
<tip>
<level value="20"/>
<text value="Politicians and diapers should both be changed regularly, and for the same reason."/>
</tip>
<tip>
<level value="1"/>
<text value="Don't worry about what people think, they don't do it very often."/>
</tip>
<tip>
<level value="1"/>
<text value="Bills travel through the mail at twice the speed of cheques. "/>
</tip>
<tip>
<level value="1"/>
<text value="No man has ever been shot while doing the dishes."/>
</tip>
<tip>
<level value="1"/>
<text value="A bit of hard work never killed anyone - but why risk it?"/>
</tip>
<tip>
<level value="25"/>
<text value="The only substitute for good manners is fast reflexes."/>
</tip>
<tip>
<level value="25"/>
<text value="Change is inevitable, except from vending machines."/>
</tip>
<tip>
<level value="1"/>
<text value="Never mess up an apology with an excuse."/>
</tip>
<tip>
<level value="25"/>
<text value="Eagles may soar, but weasels don't get sucked into jet engines."/>
</tip>
<tip>
<level value="1"/>
<text value="Diplomacy is the art of saying ''good doggie'' while looking for a bigger stick."/>
</tip>

<tip>
<level value="20"/>
<text value="Look out for the same colour bugs on either side of a pair, and free the inner pair for a ''combo''."/>
</tip>
<tip>
<level value="10"/>
<text value="Freeing the bugs next to the Black Bug pusher will stun him, giving you extra time."/>
</tip>
<tip>
<level value="1"/>
<text value="Setting up a sequence where groups come together after the middle bugs are freed will help you get ''combos''!"/>
</tip>
<tip>
<level value="1"/>
<text value="Sometimes thought and planning are the way to go (especially early on)."/>
</tip>
<tip>
<level value="1"/>
<text value="Sometimes speed is the way to win (especially later on)."/>
</tip>
<tip>
<level value="3"/>
<text value="Once you collect a Wild Bug, use it to free more power ups!"/>
</tip>
<tip>
<level value="14"/>
<text value="Once you collect a Star Bug, use it to free more power ups!"/>
</tip>
<tip>
<level value="10"/>
<text value="Once you collect a Ballistic Bug, use it to free more power ups!"/>
</tip>
<tip>
<level value="30"/>
<text value="You can save your power-ups until you're ready to use them by right-clicking past them."/>
</tip>
<tip>
<level value="13"/>
<text value="Big bonus points mean that the Superbug will appear sooner."/>
</tip>
<tip>
<level value="7"/>
<text value="Try to free many pairs in a row - this is a ''chain'' and it will help your score pile up."/>
</tip>

<gameovertip>
<text value="He who laughs last probably doesn't understand the joke."/>
</gameovertip>

<gameovertip>
<text value="Experience is something you don't get until just after you need it."/>
</gameovertip>

<gameovertip>
<text value="When launching a long-distance shot, remember to aim ahead of your target."/>
</gameovertip>

<gameovertip>
<text value="Watch the green progress bar - the Superbug comes out when you reach 100%."/>
</gameovertip>

<gameovertip>
<text value="The early bird may get the worm, but the second mouse gets the cheese."/>
</gameovertip>

<gameovertip>
<text value="If at first you don't succeed, skydiving is not for you."/>
</gameovertip>

<gameovertip>
<text value="Quando omni flunkus moritati - when all else fails, play dead."/>
</gameovertip>

<gameovertip>
<text value="All generalisations are dangerous, even this one."/>
</gameovertip>

<gameovertip>
<text value="Anything you lose automatically doubles in value."/>
</gameovertip>

<gameovertip>
<text value="Failure is not falling down, it is not getting up again."/>
</gameovertip>

<gameovertip>
<text value="For every action there is an equal and opposite criticism."/>
</gameovertip>

<gameovertip>
<text value="Honesty is the best policy, but insanity is a better defence."/>
</gameovertip>

<gameovertip>
<text value="If at first you don't succeed, destroy all evidence that you tried."/>
</gameovertip>

<gameovertip>
<text value="If at first you don't succeed, give up, no use looking like a fool."/>
</gameovertip>

<gameovertip>
<text value="If at first you don't succeed, look in the trash for the instructions."/>
</gameovertip>

<gameovertip>
<text value="Never ever make absolute, unconditional statements."/>
</gameovertip>

<gameovertip>
<text value="The beatings will continue until morale improves."/>
</gameovertip>

<gameovertip>
<text value="What happens if you get scared half to death twice?"/>
</gameovertip>

<gameovertip>
<text value="You can only live once, but if you do it right, once is enough."/>
</gameovertip>

<gameovertip>
<text value="When in doubt, poke it with a stick."/>
</gameovertip>

<timetrials>


<timetrial>
<stage value="1"/>
<level value="1"/>
<round value="1"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="1"/>
<round value="2"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="1"/>
<round value="3"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="1"/>
<round value="4"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="2"/>
<round value="1"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="2"/>
<round value="2"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="2"/>
<round value="3"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="2"/>
<round value="4"/>
</timetrial>


<timetrial>
<stage value="1"/>
<level value="3"/>
<round value="1"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="3"/>
<round value="2"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="3"/>
<round value="3"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="3"/>
<round value="4"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="3"/>
<round value="5"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="1"/>
<round value="1"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="1"/>
<round value="4"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="1"/>
<round value="5"/>
</timetrial>


<timetrial>
<stage value="2"/>
<level value="2"/>
<round value="4"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="2"/>
<round value="5"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="3"/>
<round value="1"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="3"/>
<round value="3"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="3"/>
<round value="6"/>
</timetrial>
<timetrial>
<stage value="3"/>
<level value="1"/>
<round value="1"/>
</timetrial>
<timetrial>
<stage value="3"/>
<level value="1"/>
<round value="6"/>
</timetrial>
<timetrial>
<stage value="3"/>
<level value="2"/>
<round value="6"/>
</timetrial>


<timetrial>
<stage value="3"/>
<level value="3"/>
<round value="3"/>
</timetrial>
<timetrial>
<stage value="3"/>
<level value="3"/>
<round value="5"/>
</timetrial>
<timetrial>
<stage value="3"/>
<level value="3"/>
<round value="7"/>
</timetrial>
<timetrial>
<stage value="4"/>
<level value="1"/>
<round value="7"/>
</timetrial>
<timetrial>
<stage value="4"/>
<level value="3"/>
<round value="8"/>
</timetrial>



<timetrial>
<stage value="1"/>
<level value="1"/>
<round value="5"/>
</timetrial>
<timetrial>
<stage value="1"/>
<level value="2"/>
<round value="5"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="1"/>
<round value="6"/>
</timetrial>
<timetrial>
<stage value="2"/>
<level value="2"/>
<round value="6"/>
</timetrial>
<timetrial>
<stage value="3"/>
<level value="1"/>
<round value="7"/>
</timetrial>
<timetrial>
<stage value="3"/>
<level value="2"/>
<round value="7"/>
</timetrial>
<timetrial>
<stage value="4"/>
<level value="1"/>
<round value="8"/>
</timetrial>
<timetrial>
<stage value="4"/>
<level value="2"/>
<round value="8"/>
</timetrial>

</timetrials>



<stageconfig>
<name value="Stage 1"/>



<levelconfig>

<roundconfig>
<name value="Round And Round The Garden"/>
<camera value="LB_Lawn_1_Cam"/>
<mapdsename value="LB_Lawn_1_Map.xml"/>
<maskname value="LB_Lawn_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="1200"/>
<powerupsbefore value=" 20,  00,  21,  00,  00,  10,  00,  00,  00,  00,  00,  00,  10" />
<powerupsafter  value=" 20,  00,  00,  00,  00,  07,  00,  00,  00,  00,  00,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="30.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="65"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="23.0"/>
<speedend value="5.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="This Is Not A Drill"/>
<camera value="LB_Toolshed_1_Cam"/>
<mapdsename value="LB_Toolshed_1_Map.xml"/>
<maskname value="LB_Toolshed_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="1600"/>
<powerupsbefore value=" 20,  00,  21,  00,  00,  10,  20,  20,  0,  20,  20,  00,  25" />
<powerupsafter  value=" 20,  00,  00,  00,  00,  07,  15,  15,  0,  15,  15,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<tooltip value="1"/> 
<timepar value="50.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="45"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="29.0"/>
<speedend value="5.2"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="These Vines Are Kinda Creepy"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Swamp_2_Cam"/>
<mapdsename value="LB_Swamp_2_Map.xml"/>
<maskname value="LB_Swamp_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="8000"/>
<powerupsbefore value=" 00,  00,  00,  00, 200,  10,  00,  00,  00,  00,  00,  00,  17" />
<powerupsafter  value=" 00,  00,  00,  00, 100,  07,  04,  00,  04,  04,  04,  00,  05" />
<powerupsdelay value="1.0"/>
<powerupsduration value="12.0"/>
<powerupcap value="8"/>
<tooltip value="3"/> 
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="75"/>
<chanceofsamecolourdecrement value="25"/>
<speedstart value="37.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Please Wipe Your Feet"/>
<camera value="LB_FrontPorch_1_Cam"/>
<mapdsename value="LB_FrontPorch_1_Map.xml"/>
<maskname value="LB_FrontPorch_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="2500"/>
<powerupsbefore value=" 20,  00,  21,  00,  70,  21,  07,  07,  07,  00,  07,  00,  17" />
<powerupsafter  value=" 20,  00,  00,  00,  21,  10,  04,  04,  04,  00,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="60.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="45"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="20.0"/>
<speedend value="3.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="55"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="17.0"/>
<speedend value="2.5"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Lair Of The Black Bug King"/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_01_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="71"/>
<chanceofsamecolour value="20"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="3300221133002233003311220011220011336"/>
</queueconfig>
</roundconfig>

</levelconfig>



<levelconfig>

<roundconfig>
<name value="Water The Lilies"/>
<camera value="LB_Garden_1_Cam"/>
<mapdsename value="LB_Garden_1_Map.xml"/>
<maskname value="LB_Garden_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="1500"/>
<powerupsbefore value=" 20,  00,  21,  00,  21,  21,  07,  07,  00,  07,  07,  00,  17" />
<powerupsafter  value=" 20,  00,  00,  00,  13,  07,  04,  04,  00,  04,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="33"/>
<chanceofsamecolourdecrement value="7"/>
<speedstart value="30.0"/>
<speedend value="5.4"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Leave Me Alone!"/>
<camera value="LB_Garden_2_Cam"/>
<mapdsename value="LB_Garden_2_Map.xml"/>
<maskname value="LB_Garden_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="2300"/>
<powerupsbefore value=" 20,  00,  21,  00,  21,  21,  00,  07,  07,  07,  07,  00,  17" />
<powerupsafter  value=" 20,  00,  00,  00,  13,  07,  00,  04,  04,  04,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="34"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="31.0"/>
<speedend value="5.6"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Fort KABOOM!"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Sandpit_1_Cam"/>
<mapdsename value="LB_Sandpit_1_Map.xml"/>
<maskname value="LB_Sandpit_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="8000"/>
<powerupsbefore value=" 00,  00,  00,  200,  00,  10,  07,  07,  07,  07,  00,  00,  17" />
<powerupsafter  value=" 00,  00,  00,  100,  00,  07,  04,  04,  04,  04,  00,  00,  05" />
<powerupsdelay value="1.0"/>
<powerupsduration value="10.0"/>
<powerupcap value="8"/>
<tooltip value="2"/> 
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="100"/>
<chanceofsamecolourdecrement value="95"/>
<speedstart value="39.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Pushing Up Daisies"/>
<camera value="LB_Lawn_3_Cam"/>
<mapdsename value="LB_Lawn_3_Map.xml"/>
<maskname value="LB_Lawn_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="2700"/>
<powerupsbefore value=" 20,  00,  21,  00,  00,  21,  07,  07,  07,  07,  00,  00,  17" />
<powerupsafter  value=" 20,  00,  00,  00,  00,  07,  04,  04,  04,  04,  00,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="34"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="31.0"/>
<speedend value="5.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="''Welcome To My Underground Lair''"/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_04_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="66"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="30122106"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.7"/>
<ballcolours value="111100"/>
<quickpercentage value="57"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="20330226"/>
</queueconfig>
<queueconfig>
<pathindex value="3"/>
<delay value="0.7"/>
<ballcolours value="111100"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="32200116"/>
</queueconfig>
</roundconfig>

</levelconfig>



<levelconfig>


<roundconfig>
<name value="Tap The Source"/>
<camera value="LB_Lawn_2_Cam"/>
<mapdsename value="LB_Lawn_2_Map.xml"/>
<maskname value="LB_Lawn_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="1700"/>
<powerupsbefore value=" 20,  13,  21,  00,  21,  21,  07,  07,  00,  07,  07,  00,  17" />
<powerupsafter  value=" 20,  21,  00,  00,  15,  07,  04,  04,  00,  04,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="60.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="7"/>
<speedstart value="31.0"/>
<speedend value="5.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Three Ring Circus"/>
<camera value="LB_Swamp_1_Cam"/>
<mapdsename value="LB_Swamp_1_Map.xml"/>
<maskname value="LB_Swamp_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="2100"/>
<powerupsbefore value=" 20,  13,  21,  00,  21,  21,  07,  07,  07,  00,  07,  00,  17" />
<powerupsafter  value=" 20,  21,  00,  00,  15,  07,  04,  04,  04,  00,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="7"/>
<speedstart value="31.0"/>
<speedend value="6.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Pumpkin Patch"/>
<camera value="LB_Garden_3_Cam"/>
<mapdsename value="LB_Garden_3_Map.xml"/>
<maskname value="LB_Garden_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="2500"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  21,  07,  00,  07,  07,  07,  00,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  04,  04,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="35"/>
<chanceofsamecolourdecrement value="7"/>
<speedstart value="31.5"/>
<speedend value="6.2"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Army Boys And Their Toys"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Sandpit_2_Cam"/>
<mapdsename value="LB_Sandpit_2_Map.xml"/>
<maskname value="LB_Sandpit_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="8000"/>
<powerupsbefore value=" 00,  00,  00, 100, 200,  21,  00,  00,  00,  00,  00,  00,  17" />
<powerupsafter  value=" 00,  00,  00,  80, 100,  07,  00,  04,  04,  04,  04,  00,  05" />
<powerupsdelay value="1.0"/>
<powerupsduration value="15.0"/>
<powerupcap value="8"/>
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="75"/>
<chanceofsamecolourdecrement value="50"/>
<speedstart value="47.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Welcome To Our OOL"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_Stage_1_Cam"/>
<mapdsename value="LB_Stage_1_Map.xml"/>
<maskname value="LB_Stage_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="3600"/>
<powerupsbefore value=" 20,  13,  21,  00,  40,  21,  07,  07,  07,  07,  00,  00,  17" />
<powerupsafter  value=" 20,  21,  00,  00,  15,  07,  04,  04,  04,  04,  00,  00,  05" />
<powerupsdelay value="7.0"/>
<powerupsduration value="25.0"/>
<tooltip value="4"/> 
<timepar value="100.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="7"/>
<speedstart value="34.0"/>
<speedend value="6.4"/>
</queueconfig>
</roundconfig>

</levelconfig>

</stageconfig>



<stageconfig>
<name value="Stage 2"/>


<levelconfig>


<roundconfig>
<name value="I Only Read It For The Comics"/>
<camera value="LB_Lawn_4_Cam"/>
<mapdsename value="LB_Lawn_4_Map.xml"/>
<maskname value="LB_Lawn_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="1900"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  00,  07,  07,  00,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  00,  04,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="32.0"/>
<speedend value="6.4"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Paint the Town..."/>
<camera value="LB_Toolshed_1_Cam"/>
<mapdsename value="LB_Toolshed_1_Map.xml"/>
<maskname value="LB_Toolshed_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="2300"/>
<powerupsbefore value=" 20,  13,  21,  00,  21,  13,  07,  07,  07,  00,  07,  00,  17" />
<powerupsafter  value=" 20,  21,  00,  00,  15,  07,  04,  04,  04,  00,  04,  00,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="55"/>
<chanceofsamecolour value="36"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="32.5"/>
<speedend value="6.6"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Starry, Starry Night"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Garden_1_Cam"/>
<mapdsename value="LB_Garden_1_Map.xml"/>
<maskname value="LB_Garden_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="8000"/>
<powerupsbefore value=" 00,  00,  00,  00,  00,  21,  00,  00,  00,  00,  00, 250,  17" />
<powerupsafter  value=" 00,  00,  00,  00,  00,  07,  04,  00,  04,  04,  04, 150,  05" />
<powerupsdelay value="1.0"/>
<powerupsduration value="10.0"/>\
<powerupcap value="8"/>
<tooltip value="5"/> 
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="75"/>
<chanceofsamecolourdecrement value="50"/>
<speedstart value="54.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Nailed 'em!"/>
<camera value="LB_Toolshed_2_Cam"/>
<mapdsename value="LB_Toolshed_2_Map.xml"/>
<maskname value="LB_Toolshed_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="3100"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  07,  07,  07,  21,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="36.0"/>
<speedend value="6.6"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Where's Rex?"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_BackPorch_2_Cam"/>
<mapdsename value="LB_BackPorch_2_Map.xml"/>
<maskname value="LB_BackPorch_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="3500"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  07,  07,  07,  00,  21,  17" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  04,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="21.0"/>
<speedend value="3.0"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="60"/>
<chanceofsamecolourdecrement value="11"/>
<speedstart value="23.0"/>
<speedend value="3.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Great Escape II: Bug Out"/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_03_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="67"/>
<chanceofsamecolour value="12"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="4411223300332211441133223116"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="2.0"/>
<ballcolours value="111100"/>
<quickpercentage value="67"/>
<chanceofsamecolour value="12"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="33114422114411223300440033226"/>
</queueconfig>
</roundconfig>

</levelconfig>


<levelconfig>


<roundconfig>
<name value="The Long And Winding Road"/>
<camera value="LB_Sandpit_1_Cam"/>
<mapdsename value="LB_Sandpit_1_Map.xml"/>
<maskname value="LB_Sandpit_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="2100"/>
<powerupsbefore value=" 20,  30,  21,  21,  21,  13,  07,  07,  07,  00,  07,  21,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  04,  00,  04,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="35.0"/>
<speedend value="6.6"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="(Un)Welcome"/>
<camera value="LB_FrontPorch_1_Cam"/>
<mapdsename value="LB_FrontPorch_1_Map.xml"/>
<maskname value="LB_FrontPorch_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="2500"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  07,  00,  07,  07,  21,  17" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  04,  00,  04,  04,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="31"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="20.0"/>
<speedend value="4.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="42"/>
<chanceofsamecolourdecrement value="9"/>
<speedstart value="20.0"/>
<speedend value="5.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Mowed Down In Their Prime"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Lawn_1_Cam"/>
<mapdsename value="LB_Lawn_1_Map.xml"/>
<maskname value="LB_Lawn_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="8800"/>
<powerupsbefore value=" 00,  00,  00,  00,  00,  21,  00,  00,  00,  00,  00,  21, 200" />
<powerupsafter  value=" 00,  00,  00,  00,  50,  07,  04,  00,  04,  04,  04,  07, 150" />
<powerupsdelay value="1.0"/>
<powerupsduration value="10.0"/>
<powerupcap value="8"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="60"/>
<chanceofsamecolour value="60"/>
<chanceofsamecolourdecrement value="55"/>
<speedstart value="56.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Don't Fall Off The Wagon!"/>
<camera value="LB_Swamp_3_Cam"/>
<mapdsename value="LB_Swamp_3_Map.xml"/>
<maskname value="LB_Swamp_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="3300"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  21,  00,  07,  07,  07,  07,  21,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="40.0"/>
<speedend value="6.6"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Tulips From Amsterdam"/>
<camera value="LB_Garden_4_Cam"/>
<mapdsename value="LB_Garden_4_Map.xml"/>
<maskname value="LB_Garden_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="3700"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  07,  00,  07,  30,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  04,  00,  04,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="55"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="38.0"/>
<speedend value="6.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Dirty Rotten (Underground) Scoundrels"/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_02_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="75"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="002113443343124420133140041311022301103326"/>
</queueconfig>
</roundconfig>

</levelconfig>


<levelconfig>


<roundconfig>
<name value="In The Doghouse"/>
<camera value="LB_BackPorch_1_Cam"/>
<mapdsename value="LB_BackPorch_1_Map.xml"/>
<maskname value="LB_BackPorch_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="2300"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  07,  00,  07,  21,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  04,  00,  04,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="33"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="36.0"/>
<speedend value="6.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Tap Dancing"/>
<camera value="LB_Lawn_2_Cam"/>
<mapdsename value="LB_Lawn_2_Map.xml"/>
<maskname value="LB_Lawn_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="2700"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  00,  07,  07,  07,  21,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  04,  04,  04,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="38.0"/>
<speedend value="7.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="You're A Shoe-in Now!"/>
<camera value="LB_FrontPorch_2_Cam"/>
<mapdsename value="LB_FrontPorch_2_Map.xml"/>
<maskname value="LB_FrontPorch_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="3100"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  07,  07,  07,  00,  21,  17" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  04,  04,  04,  00,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="100.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="35"/>
<chanceofsamecolour value="33"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="23.0"/>
<speedend value="4.0"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="45"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="25.0"/>
<speedend value="5.5"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Taking The Twins For A Walk"/>
<camera value="LB_Swamp_2_Cam"/>
<mapdsename value="LB_Swamp_2_Map.xml"/>
<maskname value="LB_Swamp_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="12400"/>
<powerupsbefore value=" 00,  00,  00,  00, 00,  00,  07,  07,  00,  07,  07,  21,  17" />
<powerupsafter  value=" 00,  00,  00,  00, 00,  00,  04,  04,  00,  04,  04,  10,  05" />
<powerupsdelay value="1.0"/>
<powerupsduration value="10.0"/>
<powerupcap value="8"/>
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="75"/>
<chanceofsamecolour value="100"/>
<chanceofsamecolourdecrement value="95"/>
<speedstart value="58.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Attack Of The Killer... Pumpkins?"/>
<camera value="LB_Garden_3_Cam"/>
<mapdsename value="LB_Garden_3_Map.xml"/>
<maskname value="LB_Garden_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="3900"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  07,  07,  07,  21,  17" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="39"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="36.0"/>
<speedend value="7.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Sauce Of All Evil"/>
<camera value="LB_Stage_2_Cam"/>
<mapdsename value="LB_Stage_2_Map.xml"/>
<maskname value="LB_Stage_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111110"/>
<targetscore value="4700"/>
<powerupsbefore value=" 20,  13,  21,  07,  21,  13,  07,  00,  07,  07,  07,  21,  17" />
<powerupsafter  value=" 20,  21,  00,  07,  15,  07,  04,  00,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="120.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="39"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="38.0"/>
<speedend value="7.0"/>
</queueconfig>
</roundconfig>

</levelconfig>

</stageconfig>



<stageconfig>
<name value="Stage 3"/>


<levelconfig>


<roundconfig>
<name value="Gnome Or Beer For you!"/>
<camera value="LB_Lawn_5_Cam"/>
<mapdsename value="LB_Lawn_5_Map.xml"/>
<maskname value="LB_Lawn_5_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="2800"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  07,  07,  00,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  04,  04,  00,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="100.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="37"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="41.0"/>
<speedend value="7.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="No News Is... Just No News"/>
<camera value="LB_Lawn_4_Cam"/>
<mapdsename value="LB_Lawn_4_Map.xml"/>
<maskname value="LB_Lawn_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3000"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  07,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  04,  04,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="42.0"/>
<speedend value="7.2"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Off The Leash"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_BackPorch_2_Cam"/>
<mapdsename value="LB_BackPorch_2_Map.xml"/>
<maskname value="LB_BackPorch_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3400"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  00,  07,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  00,  04,  04,  04,  13,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="23"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="25.0"/>
<speedend value="4.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="23"/>
<chanceofsamecolour value="37"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="25.0"/>
<speedend value="4.5"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Meet The Ringmaster"/>
<camera value="LB_Swamp_1_Cam"/>
<mapdsename value="LB_Swamp_1_Map.xml"/>
<maskname value="LB_Swamp_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3800"/>
<powerupsbefore value=" 20,  13,  21,  07,  21,  13,  07,  00,  07,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  07,  15,  07,  04,  00,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="120.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="36"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="41.0"/>
<speedend value="7.4"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Make Like A Tree"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Garden_2_Cam"/>
<mapdsename value="LB_Garden_2_Map.xml"/>
<maskname value="LB_Garden_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="10000"/>
<powerupsbefore value=" 00,  00,  00, 100,  00, 200,  07,  07,  07,  00,  07,  21,  17" />
<powerupsafter  value=" 00,  00,  00,  21,  07,  50,  04,  04,  04,  00,  04,  10,  05" />
<powerupsdelay value="1.0"/>
<powerupsduration value="12.0"/>
<powerupcap value="8"/>
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="60"/>
<chanceofsamecolour value="100"/>
<chanceofsamecolourdecrement value="95"/>
<speedstart value="60.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="I'm Stumped"/>
<camera value="LB_Swamp_4_Cam"/>
<mapdsename value="LB_Swamp_4_Map.xml"/>
<maskname value="LB_Swamp_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4600"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  00,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  00,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="20.0"/>
<timepar value="120.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="31"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="41.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="These Tunnels Go On For Miles..."/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_05_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="84"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="402231322041033006"/>
</queueconfig>
<queueconfig>
<pathindex value="1"/>
<delay value="4.0"/>
<ballcolours value="111100"/>
<quickpercentage value="13"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="311441336"/>
</queueconfig>
</roundconfig>

</levelconfig>


<levelconfig>


<roundconfig>
<name value="Tiptoe Through The Tulips"/>
<camera value="LB_Garden_4_Cam"/>
<mapdsename value="LB_Garden_4_Map.xml"/>
<maskname value="LB_Garden_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="2900"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="100.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="28"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="43.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="''Daisy, Daisy...''"/>
<camera value="LB_Lawn_3_Cam"/>
<mapdsename value="LB_Lawn_3_Map.xml"/>
<maskname value="LB_Lawn_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3300"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  00,  07,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  00,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="44.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Assault On T*NKA 13"/>
<camera value="LB_Sandpit_2_Cam"/>
<mapdsename value="LB_Sandpit_2_Map.xml"/>
<maskname value="LB_Sandpit_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3700"/>
<powerupsbefore value=" 20,  13,  21,  90,  21,  13,  07,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  40,  30,  07,  04,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="100.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="43.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Wheels Are Coming Off!"/>
<camera value="LB_Swamp_3_Cam"/>
<mapdsename value="LB_Swamp_3_Map.xml"/>
<maskname value="LB_Swamp_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4100"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  07,  00,  00,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  04,  00,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="55"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="47.0"/>
<speedend value="8.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="I'd Rather Be A Hammer Than A sNail"/>
<camera value="LB_Toolshed_2_Cam"/>
<mapdsename value="LB_Toolshed_2_Map.xml"/>
<maskname value="LB_Toolshed_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4500"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  00,  00,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  00,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="120.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="27"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="47.0"/>
<speedend value="8.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Great Switcheroo"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_Garden_5_Cam"/>
<mapdsename value="LB_Garden_5_Map.xml"/>
<maskname value="LB_Garden_5_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4800"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  00,  07,  07,  07,  00,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  00,  04,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="30"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="26.0"/>
<speedend value="3.0"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="30"/>
<chanceofsamecolour value="28"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="26.0"/>
<speedend value="3.5"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Pit Of Despair"/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_06_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="53"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="2114004120044006"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="55"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="02255115533515006"/>
</queueconfig>
</roundconfig>

</levelconfig>


<levelconfig>


<roundconfig>
<name value="Jeepers, Creepers"/>
<camera value="LB_Swamp_2_Cam"/>
<mapdsename value="LB_Swamp_2_Map.xml"/>
<maskname value="LB_Swamp_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3100"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="90.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="65"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="41.0"/>
<speedend value="8.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Spot The Smiley"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Lawn_2_Cam"/>
<mapdsename value="LB_Lawn_2_Map.xml"/>
<maskname value="LB_Lawn_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="9500"/>
<powerupsbefore value=" 00,  00,  00,  10,  00,  10,  07,  07,  00,  00,  07,  00, 200" />
<powerupsafter  value=" 00,  00,  00,  07,  00,  07,  04,  04,  00,  00,  04,  50,  50" />
<powerupsdelay value="1.0"/>
<powerupsduration value="10.0"/>
<powerupcap value="8"/>
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="70"/>
<chanceofsamecolour value="95"/>
<chanceofsamecolourdecrement value="90"/>
<speedstart value="67.0"/>
<speedend value="10.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Well, It Could Be Worse"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_Swamp_5_Cam"/>
<mapdsename value="LB_Swamp_5b_Map.xml"/>
<maskname value="LB_Swamp_5_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3900"/>
<powerupsbefore value=" 20,  00,  21,  07,  21,  13,  07,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  07,  15,  07,  04,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="33"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="25.0"/>
<speedend value="1.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="33"/>
<chanceofsamecolour value="34"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="15.0"/>
<speedend value="2.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Reward: Lost Dog, Answers To ''Rex''"/>
<camera value="LB_BackPorch_1_Cam"/>
<mapdsename value="LB_BackPorch_1_Map.xml"/>
<maskname value="LB_BackPorch_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4300"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  00,  07,  07,  00,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="44.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="What Game Do Canadian Frogs Play?"/>
<camera value="LB_Lawn_6_Cam"/>
<mapdsename value="LB_Lawn_6_Map.xml"/>
<maskname value="LB_Lawn_6_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4700"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="24.0"/>
<speedend value="3"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="26.0"/>
<speedend value="4"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Hey! This Isn't Amsterdam!"/>
<camera value="LB_Garden_1_Cam"/>
<mapdsename value="LB_Garden_1_Map.xml"/>
<maskname value="LB_Garden_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="5100"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="65"/>
<chanceofsamecolour value="33"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="47.0"/>
<speedend value="8.2"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Blown Away"/>
<camera value="LB_Stage_3_Cam"/>
<mapdsename value="LB_Stage_3_Map.xml"/>
<maskname value="LB_Stage_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="6000"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="17.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="30"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="20.0"/>
<speedend value="4.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="25"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="28.0"/>
<speedend value="4.0"/>
</queueconfig>
</roundconfig>

</levelconfig>

</stageconfig>



<stageconfig>
<name value="Stage 4"/>


<levelconfig>


<roundconfig>
<name value="Two Tribes Go To War"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_Garden_5_Cam"/>
<mapdsename value="LB_Garden_5_Map.xml"/>
<maskname value="LB_Garden_5_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3100"/>
<powerupsbefore value=" 20,  00,  21,  30,  21,  13,  00,  07,  07,  07,  00,  30,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  00,  04,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="5"/>
<chanceofsamecolour value="32"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="19.0"/>
<speedend value="6.0"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="5"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="20.0"/>
<speedend value="6.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Check The Pound"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_BackPorch_2_Cam"/>
<mapdsename value="LB_BackPorch_2_Map.xml"/>
<maskname value="LB_BackPorch_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3700"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  00,  00,  07,  00,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  00,  00,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111110"/>
<quickpercentage value="25"/>
<chanceofsamecolour value="31"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="22.0"/>
<speedend value="5.0"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111101"/>
<quickpercentage value="25"/>
<chanceofsamecolour value="31"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="22.0"/>
<speedend value="7.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Ringmaster's Revenge"/>
<camera value="LB_Swamp_1_Cam"/>
<mapdsename value="LB_Swamp_1_Map.xml"/>
<maskname value="LB_Swamp_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4100"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  07,  07,  00,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="28"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="48.0"/>
<speedend value="8.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="What is... the Mowtrix?"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Lawn_1_Cam"/>
<mapdsename value="LB_Lawn_1_Map.xml"/>
<maskname value="LB_Lawn_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="12000"/>
<powerupsbefore value=" 00,  00,  00,  00,  00,  00, 200, 550, 240, 650, 700,  21,  00" />
<powerupsafter  value=" 00,  00,  00,  00,  00,  00,  50, 120,  60, 140, 150,  10,  00" />
<powerupsdelay value="1.0"/>
<powerupsduration value="15.0"/>
<powerupcap value="8"/>
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="70"/>
<chanceofsamecolour value="100"/>
<chanceofsamecolourdecrement value="100"/>
<speedstart value="66.0"/>
<speedend value="11.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The Key To Everything"/>
<camera value="LB_FrontPorch_2_Cam"/>
<mapdsename value="LB_FrontPorch_2_Map.xml"/>
<maskname value="LB_FrontPorch_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4900"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="120.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="27"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="28.0"/>
<speedend value="5.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="45"/>
<chanceofsamecolourdecrement value="16"/>
<speedstart value="34.0"/>
<speedend value="7.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="You Say Tomato..."/>
<camera value="LB_Garden_3_Cam"/>
<mapdsename value="LB_Garden_3_Map.xml"/>
<maskname value="LB_Garden_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="5300"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  00,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  00,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="35"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="44.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Welcome To My Town"/>
<camera value="LB_Sandpit_3_Cam"/>
<mapdsename value="LB_Sandpit_3_Map.xml"/>
<maskname value="LB_Sandpit_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="5800"/>
<powerupsbefore value=" 20,  13,  21,  38,  21,  13,  07,  00,  07,  07,  00,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="160.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="60"/>
<chanceofsamecolour value="28"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="43.0"/>
<speedend value="8.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="You Are In A Maze Of Twisty Passages..."/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_07_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="62"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="321012013200326"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="12332106"/>
</queueconfig>
<queueconfig>
<pathindex value="3"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="60"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="32101211200326"/>
</queueconfig>
</roundconfig>

</levelconfig>


<levelconfig>


<roundconfig>
<name value="Eats, Shoots And..."/>
<camera value="LB_Garden_2_Cam"/>
<mapdsename value="LB_Garden_2_Map.xml"/>
<maskname value="LB_Garden_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3600"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="60"/>
<chanceofsamecolour value="26"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="48.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="You've Worn Out Your Welcome"/>
<camera value="LB_FrontPorch_1_Cam"/>
<mapdsename value="LB_FrontPorch_1_Map.xml"/>
<maskname value="LB_FrontPorch_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4000"/>
<powerupsbefore value=" 20,  00,  21,  33,  21,  13,  00,  07,  07,  00,  07,  30,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  00,  04,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="27"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="22.0"/>
<speedend value="6.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="33"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="22.0"/>
<speedend value="5.5"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Three-Star General"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Sandpit_1_Cam"/>
<mapdsename value="LB_Sandpit_1_Map.xml"/>
<maskname value="LB_Sandpit_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="8000"/>
<powerupsbefore value=" 00,  00,  00,  00,  00,  00,  07,  00,  00,  07,  07,  300,  00" />
<powerupsafter  value=" 00,  00,  00,  00,  00,  00,  04,  00,  00,  04,  04,  100,  00" />
<powerupsdelay value="1.0"/>
<powerupsduration value="12.0"/>
<powerupcap value="8"/>
<timepar value="70.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="10"/>
<chanceofsamecolour value="60"/>
<chanceofsamecolourdecrement value="25"/>
<speedstart value="66.0"/>
<speedend value="11.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Wheely Great!"/>
<camera value="LB_Swamp_3_Cam"/>
<mapdsename value="LB_Swamp_3_Map.xml"/>
<maskname value="LB_Swamp_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4800"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  00,  07,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  00,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="60"/>
<chanceofsamecolour value="26"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="46.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Newspaper Of Doom"/>
<camera value="LB_Lawn_4_Cam"/>
<mapdsename value="LB_Lawn_4_Map.xml"/>
<maskname value="LB_Lawn_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="5200"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  00,  07,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  00,  04,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="120.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="60"/>
<chanceofsamecolour value="34"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="47.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Beware The Faerie Ring!"/>
<camera value="LB_Lawn_3_Cam"/>
<mapdsename value="LB_Lawn_3_Map.xml"/>
<maskname value="LB_Lawn_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="5600"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  07,  00,  00,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  04,  00,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="47.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="See! I told you it could be worse!"/>
<message value="Two launcher spots this round! Use SpaceBar to change."/>
<camera value="LB_Swamp_5_Cam"/>
<mapdsename value="LB_Swamp_5_Map.xml"/>
<maskname value="LB_Swamp_5_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="6000"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  07,  00,  00,  07,  30,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  04,  00,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="150.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="35"/>
<chanceofsamecolour value="29"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="18.0"/>
<speedend value="2.0"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="30"/>
<chanceofsamecolour value="29"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="18.0"/>
<speedend value="2.0"/>
</queueconfig>
<queueconfig>
<pathindex value="3"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="20"/>
<chanceofsamecolour value="55"/>
<chanceofsamecolourdecrement value="10"/>
<speedstart value="25.0"/>
<speedend value="0.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Escape From The Caverns Of Doom"/>
<camera value="LB_Bonus_1_Cam"/>
<mapdsename value="LB_Bonus_08_Map.xml"/>
<maskname value="LB_Bonus_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111100"/>
<targetscore value="100000"/>
<powerupsbefore value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsafter  value="00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00"/>
<powerupsdelay value="2.0"/>
<powerupsduration value="25.0"/>
<launcherseedcolours value="6666666666"/>
<timed value="45.0"/>
<timepar value="45.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="71"/>
<chanceofsamecolour value="25"/>
<chanceofsamecolourdecrement value="0"/>
<speedstart value="0.0"/>
<speedend value="0.0"/>
<seedcolours value="1332231100233220110333201123003211213326"/>
</queueconfig>
</roundconfig>

</levelconfig>


<levelconfig>


<roundconfig>
<name value="Jumping Through Hoops"/>
<camera value="LB_Lawn_6_Cam"/>
<mapdsename value="LB_Lawn_6_Map.xml"/>
<maskname value="LB_Lawn_6_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="3900"/>
<powerupsbefore value=" 20,  00,  21,  21,  21,  13,  07,  07,  07,  00,  00,  21,  25" />
<powerupsafter  value=" 20,  00,  00,  13,  15,  07,  04,  04,  04,  00,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="80.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="25"/>
<chanceofsamecolour value="55"/>
<chanceofsamecolourdecrement value="4"/>
<speedstart value="28.0"/>
<speedend value="5.5"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="25"/>
<chanceofsamecolour value="40"/>
<chanceofsamecolourdecrement value="6"/>
<speedstart value="26.0"/>
<speedend value="5.5"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="They've Got No Gnome To Go To"/>
<camera value="LB_Lawn_5_Cam"/>
<mapdsename value="LB_Lawn_5_Map.xml"/>
<maskname value="LB_Lawn_5_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4300"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  00,  07,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  00,  04,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="27"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="47.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Rexie, Come Home!"/>
<camera value="LB_BackPorch_1_Cam"/>
<mapdsename value="LB_BackPorch_1_Map.xml"/>
<maskname value="LB_BackPorch_1_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="4700"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  07,  07,  00,  30,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="110.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="24"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="50.0"/>
<speedend value="8.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Turn That Frown Upside Down!"/>
<message value="Frenzy Round - Warning: bugs move faster!"/>
<camera value="LB_Garden_4_Cam"/>
<mapdsename value="LB_Garden_4_Map.xml"/>
<maskname value="LB_Garden_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="11800"/>
<powerupsbefore value=" 00,  00,  00,  00, 150, 200,  07,  00,  00,  07,  07, 150, 150" />
<powerupsafter  value=" 00,  00,  00,  00,  50,  70,  04,  00,  00,  04,  04,  50,  50" />
<powerupsdelay value="1.0"/>
<powerupsduration value="10.0"/>
<powerupcap value="8"/>
<timepar value="100.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="70"/>
<chanceofsamecolour value="50"/>
<chanceofsamecolourdecrement value="15"/>
<speedstart value="68.0"/>
<speedend value="12.0"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Gridlock!"/>
<camera value="LB_Sandpit_3_Cam"/>
<mapdsename value="LB_Sandpit_3_Map.xml"/>
<maskname value="LB_Sandpit_3_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="5500"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  07,  00,  00,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  04,  00,  00,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="24"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="50.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Measure Twice, Cut Once"/>
<camera value="LB_Toolshed_2_Cam"/>
<mapdsename value="LB_Toolshed_2_Map.xml"/>
<maskname value="LB_Toolshed_2_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="5900"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  07,  00,  00,  07,  07,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  04,  00,  00,  04,  04,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="130.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="65"/>
<chanceofsamecolour value="24"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="51.0"/>
<speedend value="7.8"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="Bridge It!"/>
<camera value="LB_Swamp_4_Cam"/>
<mapdsename value="LB_Swamp_4_Map.xml"/>
<maskname value="LB_Swamp_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="6300"/>
<powerupsbefore value=" 20,  13,  21,  21,  21,  13,  00,  07,  07,  07,  00,  21,  25" />
<powerupsafter  value=" 20,  21,  00,  13,  15,  07,  00,  04,  04,  04,  00,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="150.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="50"/>
<chanceofsamecolour value="24"/>
<chanceofsamecolourdecrement value="5"/>
<speedstart value="43.0"/>
<speedend value="8.2"/>
</queueconfig>
</roundconfig>


<roundconfig>
<name value="The War Of The Roses"/>
<camera value="LB_Stage_4_Cam"/>
<mapdsename value="LB_Stage_4_Map.xml"/>
<maskname value="LB_Stage_4_Mask.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="7300"/>
<powerupsbefore value=" 12,  00,  15,  0, 15,  10,  03,  03,  03,  03,  03,  40,  25" />
<powerupsafter  value="  5,  00,  00,  0, 10,  05,  01,  01,  01,  01,  01,  10,  05" />
<powerupsdelay value="2.0"/>
<powerupsduration value="15.0"/>
<timepar value="190.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111111"/>
<quickpercentage value="35"/>
<chanceofsamecolour value="20"/>
<chanceofsamecolourdecrement value="3"/>
<speedstart value="10.0"/>
<speedend value="1.0"/>
</queueconfig>
<queueconfig>
<pathindex value="2"/>
<delay value="10.0"/>
<ballcolours value="111111"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="30"/>
<chanceofsamecolourdecrement value="9"/>
<speedstart value="15.0"/>
<speedend value="3.0"/>
</queueconfig>
<queueconfig>
<pathindex value="3"/>
<delay value="20.0"/>
<ballcolours value="111111"/>
<quickpercentage value="45"/>
<chanceofsamecolour value="42"/>
<chanceofsamecolourdecrement value="13"/>
<speedstart value="21.0"/>
<speedend value="5.0"/>
</queueconfig>
</roundconfig>

</levelconfig>

</stageconfig>

<stageconfig>
<name value="Main Menu"/>
<levelconfig>


<roundconfig>
<camera value="LB_Menu_1_Cam"/>
<mapdsename value="LB_Menu_1_Map.xml"/>
<envmapname value="EnvMap_1"/>
<ballcolours value="111111"/>
<targetscore value="2000000000"/>
<powerupsbefore value=" 00,  00,  00,  200,  00,  00,  00,  00,  00,  00,  00,  00,  00" />
<powerupsafter  value=" 00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00,  00" />
<powerupsdelay value="0.0"/>
<powerupsduration value="15.0"/>
<queueconfig>
<pathindex value="1"/>
<delay value="0.0"/>
<ballcolours value="111100"/>
<quickpercentage value="40"/>
<chanceofsamecolour value="50"/>
<chanceofsamecolourdecrement value="20"/>
<speedstart value="15.0"/>
<speedend value="15.0"/>
</queueconfig>
</roundconfig>
</levelconfig>

</stageconfig>

</queueballconfig>
